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VR Industry Leaders Team to Launch World’s First VR Bundle for Innovation and Research
SAN FRANCISCO – December 7, 2017 – VR First, the global initiative for enabling VR/AR innovation, along with a team of VR/AR industry leaders, announced the launch of the world’s first VR Academic Purpose bundle, consisting of hardware, services and support/mentorship by key industry organizations, designed for academic research, development and innovation purposes. Announced at the VRX Conference & Expo in San Francisco today, the bundle will allow academic institutions and science parks to engage with immersive technologies and grow their VR/AR labs.
VR First’s Academic Purpose VR Bundle
VR First’s Academic Purpose VR Bundle is being made available in partnership with Intel, HTC Vive, Leap Motion, CDWG, Futuremark, MixCast, SpringboardVR and Senses Global. Created to lower entry barriers for students, developers, entrepreneurs and researchers to access the latest VR/AR technologies, the bundle includes:
The Academic VR Bundle is now available through VR First as part of its Regional Growth Services program. VR First is inviting all academic institutions, science parks and innovation centers to join and learn about special bundle rates and opportunities available through VR First’s industry network.
“Starting early 2018, we will add further hardware devices and software solutions to the academic bundle. By that, VR First also expands the addressable market for partners through global academic and developer reach,” said Ferhan Özkan, CEO of VR First.
“Education and academia are pushing the forefront of what’s possible in VR today,” said Daniel O’Brien, GM US, Vive. “VR First has created a bundle of hardware and software that serves academic needs, educational requirements and increases the accessibility HTC Vive globally. We’re happy to support their efforts to bring VR to more educational institutions.”
“As the core innovators of technology, Intel is constantly working on new ways to incentivize VR/AR development on a global scale. It is only right that we cooperate with VR First, IEEE and other industry and network partners to strengthen early adoption and reiterate our shared commitment to the democratization of VR/AR innovation,” said Frank Soqui, General Manager for VR at Intel.
VR First’s Regional Growth Services
The new Academic Purpose VR bundle is a key component of VR First’s Regional Growth Services that include renovation of existing facilities or end-to-end solutions for establishing new VR/AR facilities, as well as training, mentorship and crowd-based online competitions.
As an enabling organization, VR First provides not only expertise but also access to the VR/AR industry and community network on a global scale. This network access is essential to the development of regional strategies and industry vertical clusters centered around these growing facilities.
Growing interest in VR First’s Regional Growth Services is a result of its Lab Seed Support program started two years ago. Through the program, VR First has sponsored many hackathons and meetups through equipment support, and has established to date more than 50 labs worldwide. New labs currently being added include University of the Witwatersrand (South Africa), HOWEST University (Belgium), European College of Kosovo (Kosovo), Hacettepe University (Turkey), Eastern University (Bangladesh), DuyTan University (Vietnam), Tsinghua University (China), Nueva Granada Military University (Colombia), and University of São Paulo (Brazil). To view the latest VR/AR projects by VR First Labs, please watch the showcase video: https://youtu.be/rwTt5re367I
For more information, please visit https://www.vrfirst.com/programs/growth.