Thank you for your continued support of VIVE Cosmos. Please continue to share your feedback via the Vive Cosmos forum.
**Must read before updating**
We discovered a bug that has a very small chance of bricking the headset during updates. This release will fix this for the future.
The software has been updated as of 12.6.19. To safely upgrade to 1.0.8.8, please unplug your Vive Cosmos from the Link Box/Converter before you trigger the update. You may plug it back in once the update is finished, which will trigger a firmware upgrade and complete the process.
System
Improved system stability for use over longer duration
Tracking
HMD:
Room Setup will no longer be blocked by the high brightness notification
Refined the tracking indication timing during room setup
Improved tracking experience during dynamic movements when using VIVE Wireless Adapter
Improved the dynamic jitter UX
Controller:
Support simultaneous movement of occluded and non-occluded controller within the headset’s field of view
Improved lower side tracking performance
Optimized tracking trajectory for boxing style movements and archery games
Optimized the tracking of throwing actions
Runtime
Added fallback controller type, support added from SteamVR Beta 1.9.4 onwards
Fixed a bug where the boundary would not be triggered when the controller is static
Fixed IPD display no showing up during tracking indication
Fixed bugs where Origin would behave abnormally when set as the default home environment
Fixed vignette setting can only be on/off on pass through but now also work on content to address Phr00t’s feedback
Fixed GPU memory leak
Vive Console
Solved a bug where the HMD firmware update might be interrupted during a software update
Synced camera pass-through settings with Lens
Renamed an executable file to prevent a bug where “Call of Duty: Modern Warfare” wouldn’t run due to a filename keyword filter
Lens
Improved controller pointer behavior when using Lens
Fixed an issue where multiple transitional animations would occur when launching content
Origin
Updated environmental sounds and refined the tutorial
OOBE & Room Setup
The how–to–wear–the–headset video now lets the user know they don’t need to take off their glasses
Room setup can be triggered when in an untracked state by a long trigger press for 2 seconds (previously 3 seconds)
Improved the OOBE flow when requesting a GPU driver update
Updated localization strings for resetting room setup and adjusting the headphone position