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Last week, HTC launched the "no-code" 3D creation tool VIVERSE Create v1.0, which brings together the previously advocated vision of cross-device, cross-platform interoperability. With native browser (WebXR) immersive experiences, VRM-based avatars, a partnership with the open-source game engine Playcanvas, and a variety of tools and features, you can design avatars and build 3D virtual environments. What are you waiting for? Try out VIVERSE Create v1.0 yourself and see the fun it offers!
VIVERSE supports various styles of avatars including cartoon, anime, and realistic. As you can imagine, the "realistic avatar" generated instantly is more suited for business scenarios, while cartoon and anime avatars are designed for general players and consumers. That's what I initially thought too.
Recently, "Black Myth: Wukong" has gained a lot of popularity. I'm not here to review this AAA title, but I thought, with the Unreal Engine being so realistic and powerful, VIVERSE's realistic avatar feature should be able to create a lifelike monkey, right?
Although not quite AAA, the Bruce Lee outfit looks pretty cool.
After creating your Avatar, what's next? VIVERSE Create has a feature to make clothes for Avatars, but it requires some points to play. So, of course, it's time to solve missions to earn points!
(Top) In Cat Adventure, the mission is "save the cat"; (Bottom) In the world of Star Realm, you learn skills like flying, making it a fun and educational design!
Once you've earned enough points, you can try making clothes for your Avatar. Designing clothes is way more fun than customizing your college shirt. You can choose the color and texture of the clothes, upload images from your computer, or even use AI to generate them, and the images will fit the clothes perfectly. It's really fun.
The story of "Black Myth: Wukong" is about Mount Huaguo being oppressed by the heavens!
Finally, here's a photo of Sun Wukong breaking through the dimensional barrier and traveling to the Tatooine planet from Star Wars. This is a world I painstakingly created using the PlayCanvas engine. Although no coding is required, it still took a lot of time for a beginner like me.