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VR Motion Sickness Explained: Causes, Fixes, and How VIVE Helps

David Okano • April 16, 2025

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5-minute read

Virtual reality (VR) has made great strides in delivering incredibly immersive experiences. Whether you’re fighting in alien worlds, sketching 3D ideas, or hanging out with friends in VRChat, VR can transport you beyond your physical space. For some users—especially newcomers—feelings of nausea can interrupt that excitement.

You're not alone if you’ve ever felt dizzy, sick, or disoriented after a VR session. The good news is VR motion sickness is very manageable. Let’s explore what causes VR motion sickness, how to prevent it, and how HTC VIVE headsets—like the VIVE Focus Vision—are designed to help you stay comfortable while fully immersed.

What Is VR Motion Sickness?

VR motion sickness—sometimes called “VR sickness” or “cybersickness”—occurs when your body receives conflicting signals about movement. Your eyes may perceive motion in the virtual world, but the equilibrium system inside your ear senses that you're stationary. This mismatch can confuse the brain, triggering symptoms like:

  • Nausea
  • Dizziness or vertigo
  • Disorientation
  • Headaches
  • Fatigue
  • Vomiting, in some cases 

This condition stems from what's known as sensory conflict theory. It describes how mismatches between visual cues and internal gauges can result in discomfort in both virtual and real environments (source).

Understanding this foundation is essential because once you know why motion sickness occurs, you're better equipped to manage or prevent it. Thanks to advances in hardware and design—like VIVE Focus Vision’s precision inside-out tracking, patented rear adjustment dial, and auto-IPD adjustment—today's VR experiences are more user-friendly and comfortable than they've been before.

The Causes of VR Motion Sickness

VR motion sickness can also be influenced by additional factors beyond hardware and software performance. One such factor is postural instability—a condition where users feel unsteady or struggle to maintain balance in unfamiliar virtual environments. As users gain experience and become more adept at navigating VR, this instability typically decreases. 

Another contributor is unusual eye movement patterns. This is where the eyes must work harder to stabilize visuals in a 3D environment. This visual strain can be disorienting, especially during extended sessions. A poor headset fit and overly bright visuals can also increase sensory overload, increasing the chances of these symptoms. Gradual adaptation and smart hardware adjustments can help mitigate these effects over time.

There’s no single trigger for VR sickness—it’s often a combination of factors.

  1. Latency: The delay between your physical movement and the response on screen. Even minor delays can create a disconnect between expected and actual motion. Low latency is critical for maintaining a natural experience.
  2. Low frame rates: This amplifies latency and makes motion appear choppy. Such inconsistency can increase nausea and lead to disorientation.
  3. Motion blur: Fast motion or poor rendering quality can result in visual smearing, making it difficult for your eyes to track movement smoothly.
  4. Field of view (FOV): A too-wide or too-narrow FOV can disrupt your peripheral vision and distort your sense of motion. Dynamic FOV techniques—such as narrowing the view during artificial locomotion—can help reduce discomfort (source).
  5. Inaccurate tracking: The virtual world can feel out of sync when the headset or controllers don’t align with your physical motion. This misalignment often causes feelings of disorientation or imbalance. High-precision tracking—like that offered by HTC VIVE headsets—is essential for moving around in VR.

Individual sensitivity, hydration levels, fatigue, and even diet are other influencing factors to how susceptible someone is to motion sickness (source).

How VR Movement Affects Motion Sickness

A certain type of movement in VR—called locomotion—plays a huge role in your comfort level. Different games and experiences offer varying movement styles, and choosing the right one can dramatically reduce nausea.

Natural Movement vs. Smooth Locomotion vs. Teleportation

  • Natural movement is when you walk around in a real-world space. You physically walk in the real world and your movement is mirrored in VR. It’s the most immersive and comfortable mode, but it’s limited to your play area. This is also referred to as room scale-based locomotion.
  • Smooth locomotion or controller-based locomotion uses joysticks or touchpads to simulate walking or running. While this allows for fluid movement, it can confuse your inner ear since your body remains still. This may result in discomfort for some users.
  • Teleportation lets you point to a location and instantly “jump” there. It eliminates the motion disparity and is generally more comfortable for beginners.
  • Blink and dash locomotion are variants that simulate rapid, short bursts of movement. These methods often act as a compromise between smooth motion and teleportation. It helps to maintain immersion without overwhelming the senses (source).

VR Game Types by Movement Style (Comfort Progression)

Below are some examples of content that could help users acclimate to moving in virtual reality. Explore an even greater variety of immersive experiences with HTC VIVE.

Best for Beginners (Teleportation / Minimal Movement)

  • Superhot VR: Since there is no artificial locomotion, you move only when you move in real life, making it ideal for first-timers.
  • The Tale of Onogoro (default setting): Supports point-to-point teleportation with minimal visual clutter and snap-turning options.

Intermediate (Blink and Dash / Snap Turning)

  • The Tale of Onogoro (custom setting): Offers optional smooth locomotion for more experienced players while still supporting comfort-first features, like snap-turning and HUD-based cues.
  • Puzzle and adventure games with optional movement styles are great for building tolerance over time.

Advanced (Smooth Locomotion / Fast-Paced Games)

  • Vox Machinae: Fast-paced, mech suit combat games—where a cockpit view and heads-up display (HUD)—offer a stable visual anchor to mitigate nausea.
  • Racing and flying simulators: High-speed motion can be more challenging, but it is more comfortable with experience or when seated.

High-Speed VR Games and Discomfort

Certain types of VR content—like racing or flying games—are more likely to cause motion sickness due to their intense acceleration and quick directional changes. These games often simulate forces your body doesn't feel, which leads to disorientation.

Not all fast-paced games are off-limits. Mech suit simulators, like Vox Machinae, use a cockpit view with a HUD, which creates a fixed reference point. This anchoring effect helps ground the user’s perception, much like how a car dashboard can reduce passenger motion sickness.

How HUDs and Visual Anchors Help

One lesser-known tool for motion sickness mitigation is the use of heads-up displays (HUDs) or cockpit-like interfaces. A static HUD gives users a stable visual reference, reducing sensory confusion.

  • Fixed visual points: A steady interface, like a speedometer or targeting reticle, helps your brain stabilize its understanding of movement.
  • Peripheral limiting: HUDs can naturally restrict peripheral motion, similar to a vignette effect. This softens visual stimuli that might otherwise cause discomfort.
  • Anticipation cues: A well-designed HUD can also warn users of upcoming movements or events, reducing surprise and helping to prepare the brain.

View of mining trucks from mech robot cockpit featuring heads-up displays.

(Image courtesy of VIVEPORT.) 

How HTC VIVE Helps Reduce VR Motion Sickness

HTC VIVE headsets are built with comfort and stability in mind. There are several specific features that help reduce motion sickness:

Precision Tracking Systems

  • Inside-Out 6DoF tracking is a combination of cameras and sensors used on VIVE Focus 3, VIVE XR Elite, and VIVE Focus Vision for millimeter-level accuracy.
  • Precise tracking ensures that your physical movements are mirrored perfectly in VR, reducing drift and improving immersion.

Low-Latency + High-Refresh Rate Displays

  • Up to 120 Hz on VIVE Focus Vision (via DisplayPort): High refresh rates mean smoother motions, proving to be especially useful during fast turns or artificial movement.
  • Low latency minimizes nausea by reducing the sensory gap between action and reaction.

Adjustable Interpupillary Distance (IPD)

  • Mechanical and auto IPD controls ensure lenses align correctly with your eyes.
  • Correct alignment improves clarity and depth perception—which is critical for tasks like aiming during teleportation.

Close-up view of the VIVE Focus Vision headset showing the lens area, with overlay arrows indicating the automatic lens movement for precise interpupillary distance (IPD) adjustment.

VIVE Focus Vision's auto-IPD adjustment.

Ergonomic Headset Design

  • Balanced weight distribution across the head.
  • The adjustable rear dial and top strap on VIVE flagship headsets provide a secure, customizable fit that minimizes wobble during intense movement.

Comfort Customization Options

  • System-level settings support snap vs. smooth-turning and vignette effects, allowing users to tailor their experience.
  • These settings are often present in VIVE-optimized titles, like The Tale of Onogoro. 

Wave SDK + OpenXR Support

Developers building with standalone VIVE headsets can optimize comfort through tools that support:

  • Dynamic FOV control
  • Locomotion-smoothing filters
  • Biometric-based comfort adjustments

Final Tips to Stay Comfortable in VR

Whether you're stepping into VR for the first time or you're a seasoned explorer, a few simple habits can go a long way toward staying comfortable. Start with slow-paced experiences and avoid fast-action games until you're more acclimated. Sitting down can also help, especially when testing new or movement-heavy content.

If you begin to feel any discomfort, it's best to stop immediately rather than trying to push through it. Regular breaks (every 20 to 30 minutes) allow your body to recalibrate. Staying hydrated and avoiding heavy meals before a session can make a big difference. For longer playtimes, anti-nausea aids like wristbands or motion sickness medication (consult your doctor first) can provide added support.

Get Ready to Enjoy VR Without the Discomfort

VR motion sickness doesn’t have to stand between you and fully immersive virtual worlds. By understanding the causes and making a few adjustments—such as choosing the right hardware and content—you can enjoy extended sessions with minimal to no discomfort.

If you’re looking for a VR headset that’s optimized for comfort, clarity, and motion control, check out the HTC VIVE Focus Vision. It’s designed to keep you engaged, not queasy.