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Haptic SenseGlove for VR Training

VIVE POST-WAVE Team • May 22, 2024

1-minute read

The quest for more immersive and lifelike virtual reality (VR) is never-ending. It's not enough to see and hear; we must also be able to touch. Accessory maker SenseGlove recently unveiled the Nova 2, the company's next-generation metaverse glove. Like its predecessor, the Nova 2 supports wireless connectivity and includes several new features, such as palm haptics feedback, which could play a key role in VR training simulations. The enhancement enables next-level realism for touching and grasping virtual objects and even brings us closer to the possibility of "tickling the palm."

Practice your grip strength for fun with the SenseGlove Nova 2, an accessory that will revolutionize VR training.Practice your grip strength for fun with the SenseGlove Nova 2, an accessory that will revolutionize VR training. (Source: SenseGlove)

SenseGlove began as a graduation project by Johannes Luijten and Gijs den Butter at Delft University of Technology. In 2020, they developed the SenseGlove DK1 for applications in remote robotic control. The device was later used by the German team NimbRo to compete in the ANA Avatar XPrize, where they clinched the top spot.

Although the DK1 was relatively bulky, it paved the way for more refined virtual experiences.Although the DK1 was relatively bulky, it paved the way for more refined virtual experiences. (Source: skarredghost)

The haptic feedback technology was then incorporated into a more compact form factor and became the wireless SenseGlove Nova. One successful use case was when Australia-based training company Virtual There Training leveraged the SenseGlove, VIVE Focus 3 standalone headset, and VIVE Wrist Tracker to develop a training course for meat processing. Trainees could feel the different textures of meat cuts in VR with unprecedented realism.

The Nova 2 takes another step forward by integrating a multi-point haptic feedback system to simulate more delicate tactile changes. Each finger provides a feedback force of 20 newtons (equivalent to 2 kg per finger), and the glove further incorporates a feedback mechanism for the palm area. This provides a more lifelike operational experience based on a virtual object's size, weight, and hardness, simulating the actual pressure of holding and grasping.